MetaMox
COMMANDER · DECK

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Bracket 4 · Optimized
@mercingtoniii · 2026-10-09
The Gitrog Monster
DECK $
$74.42
MYTHIC
3
RARE
13
UNCOMMON
26
COMMON
58
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

25 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

12 cards

Instant

11 cards

Land

17 cards
MONEY CARDS·19 CARDS·$35.26
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BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10131202123347526+
COLOR
B: 20.5 pipsG: 48.5 pipsC: 80 pips
TYPES
Land41
Nonbasic15
Basic26
Forest15
Swamp11
Creature26
Druid7
Elf7
Beast3
Imp3
Snake3
Elemental2
Frog2
Human2
Cleric1
Detective1
Dog1
Horror1
Insect1
Lizard1
Phyrexian1
Satyr1
Shaman1
Skeleton1
Troll1
Warrior1
Zombie1
Party2
Sorcery12
Instant11
Artifact6
Beast1
Enchantment5
Aura3
Saga1
Legends3
Historic10
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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