COMMANDER · DECK
Destiny is Fickle
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
19 cardsArtifact
4 cardsSorcery
11 cardsInstant
9 cardsLand
10 cardsMONEY CARDS·24 CARDS·$73.41
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Creature
6 cardsEnchantment
9 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic7
Basic31
Forest17
Mountain16
Desert1
Enchantment22
Aura4
God1
Human1
Spirit1
Creature19
Human5
Druid3
Elf3
Shaman3
Centaur2
Beast1
Cleric1
Devil1
Elemental1
Giant1
God1
Hellion1
Lizard1
Pirate1
Satyr1
Scout1
Spider1
Spirit1
Warrior1
Outlaws1
Party2
Sorcery11
Arcane1
Instant9
Artifact4
Legends2
Historic5
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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