MetaMox
COMMANDER · DECK
@Sicosta · 2026-09-23
Selenia, Dark Angel
DECK $
$568.27
MYTHIC
12
RARE
44
UNCOMMON
17
COMMON
27
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

15 cards

Enchantment

9 cards

Artifact

12 cards

Sorcery

11 cards

Instant

16 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
008110212310475166+
COLOR
W: 37 pipsB: 51 pipsC: 156 pips
TYPES
Land36
Nonbasic16
Basic20
Swamp12
Plains11
Creature16
Human6
Angel5
Cleric2
Phyrexian2
Wizard2
Demon1
Horror1
Minion1
Plant1
Rebel1
Soldier1
Spirit1
Villain1
Wall1
Party4
Instant16
Artifact14
Angel1
Equipment1
Human1
Soldier1
Sorcery11
Enchantment9
Legends9
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
  • Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Group
Color
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