COMMANDER · DECK
Enchanted
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
26 cardsArtifact
3 cardsSorcery
10 cardsInstant
5 cardsLand
17 cardsMONEY CARDS·18 CARDS·$71.32
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Creature
5 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Plains10
Forest8
Island4
Gate3
Creature30
Human10
Saga10
Monk4
Spirit4
Cleric3
Druid3
Archon2
Bird2
Dragon2
Noble2
Snake2
Wizard2
Camel1
Egg1
Elf1
Fox1
Giant1
Insect1
Moonfolk1
Pegasus1
Plant1
Samurai1
Party5
Enchantment28
Saga22
Human4
Monk4
Noble2
Snake2
Spirit2
Aura1
Dragon1
Druid1
Egg1
Fox1
Moonfolk1
Plant1
Sorcery10
Artifact5
Bird1
Insect1
Vehicle1
Instant5
Legends7
Historic33
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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