COMMANDER · DECK
wallz
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
9 cardsInstant
10 cardsLand
26 cardsMONEY CARDS·35 CARDS·$185.66
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Creature
11 cardsEnchantment
1 cardArtifact
2 cardsSorcery
5 cardsInstant
6 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic23
Basic16
Plains10
Forest9
Island4
Creature34
Wall25
Human5
Plant4
Soldier2
Advisor1
Crocodile1
Dragon1
Druid1
Elder1
Elk1
Golem1
Illusion1
Rogue1
Shapeshifter1
Turtle1
Outlaws1
Party1
Artifact12
Wall8
Equipment1
Golem1
Instant10
Sorcery9
Arcane1
Enchantment5
Class1
Saga1
Legends6
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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