MetaMox
COMMANDER · DECK
2022-04-11
Phenax, God of Deception
DECK $
$271.20
MYTHIC
4
RARE
28
UNCOMMON
17
COMMON
49
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

4 cards

Sorcery

10 cards

Instant

4 cards

Land

2 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811321731049556+
COLOR
U: 59 pipsB: 27 pipsC: 121 pips
TYPES
Land37
Basic37
Island19
Swamp18
Creature36
Wall7
Horror6
Human4
Crab3
Zombie3
Illusion2
Leviathan2
Turtle2
Wizard2
Adventure1
Advisor1
Avatar1
Construct1
Fish1
God1
Golem1
Homunculus1
Knight1
Kraken1
Lhurgoyf1
Merfolk1
Plant1
Rogue1
Soldier1
Outlaws1
Party3
Enchantment11
Aura3
Curse1
God1
Horror1
Sorcery11
Adventure1
Merfolk1
Wizard1
Artifact6
Equipment2
Book1
Construct1
Golem1
Instant4
Legends5
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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