COMMANDER · DECK
Bria Storm/Extra turns/extra combats
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
19 cardsInstant
14 cardsLand
10 cardsMONEY CARDS·37 CARDS·$422.45
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Creature
5 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
10 cardsInstant
7 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Island16
Mountain16
God1
Sorcery19
Artifact16
God1
Instant14
Creature12
Wizard5
Human4
Demon2
God2
Bird1
Goblin1
Merfolk1
Monk1
Otter1
Rogue1
Shaman1
Outlaws1
Party6
Enchantment4
Aura1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS2 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 22 cards not in the pool
BANNED · 2
NOT IN THE POOL · 22
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