COMMANDER · DECK
Ziatora
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
6 cardsInstant
10 cardsLand
15 cardsMONEY CARDS·41 CARDS·$229.55
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Creature
17 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
5 cardsInstant
5 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Forest13
Mountain13
Swamp11
Creature32
Dragon6
Elemental6
Warrior6
Human4
Shaman4
Spirit4
Demon3
Elf3
Goblin3
Skeleton2
Bard1
Devil1
Druid1
God1
Horror1
Insect1
Lizard1
Pirate1
Plant1
Rhino1
Scout1
Snake1
Spider1
Squirrel1
Wizard1
Outlaws1
Party7
Enchantment11
God1
Instant11
Sorcery6
Artifact5
Equipment3
Legends13
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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