COMMANDER · DECK
Giant Might
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
11 cardsLand
19 cardsMONEY CARDS·20 CARDS·$131.16
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Creature
6 cardsEnchantment
4 cardsArtifact
3 cardsInstant
5 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Island7
Mountain7
Plains7
Creature32
Giant27
Warrior6
Wizard5
Berserker3
Adventure2
Elemental2
Human2
Shaman2
Soldier2
Goblin1
God1
Rogue1
Shapeshifter1
Changeling1
Outlaws1
Party12
Instant12
Giant2
Adventure1
Enchantment10
Saga2
Aura1
God1
Artifact8
Giant1
Sorcery6
Adventure1
Giant1
Legends6
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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