MetaMox
COMMANDER · DECK
2022-01-22
106 CARDS (LIMIT 100)
DECK $
$503.11
MYTHIC
6
RARE
48
UNCOMMON
21
COMMON
27
COMMAND2 CARDS
MAIN104 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

13 cards

Instant

23 cards

Land

31 cards
MONEY CARDS·66 CARDS·$389.78
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Planeswalker

1 card

Creature

12 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

8 cards

Instant

14 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00812721731143546+
COLOR
U: 44 pipsB: 4 pipsR: 8 pipsG: 31 pipsC: 114 pips
TYPES
Land34
Nonbasic27
Basic7
Forest4
Island3
Mountain3
Swamp3
Instant23
Creature18
Wizard4
Goblin3
Human3
Merfolk3
Shaman3
Elf2
Pirate2
Berserker1
Construct1
Druid1
Dwarf1
Fish1
Horse1
Minotaur1
Mutant1
Rogue1
Scout1
Siren1
Spirit1
Warrior1
Outlaws3
Party6
Sorcery14
Arcane1
Artifact9
Construct1
Enchantment9
Aura3
Fish1
Horse1
Planeswalker2
Jace1
Oko1
Legends8
Historic17
LAND PROBABILITY
34 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.8%
TURN 548.5%
TURN 671.1%
TURN 785.6%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite magecraft triggers
  • Infinite mana nonland permanents you control can produce
  • Infinite storm count
  • Infinite untap of nonland permanents you control
Bracket 3
two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite damage
  • Near-infinite self-discard triggers
  • Near-infinite draw triggers
Group
Color
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