COMMANDER · DECK
Virtus and Gorm
Bracket 4 · Optimized2020-07-11
DECK $
$355.63
MYTHIC
6
RARE
38
UNCOMMON
23
COMMON
33
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
7 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
24 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·44 CARDS·$267.98
Sign in to save your threshold.
Planeswalker
1 cardsCreature
6 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Virtus the Veiled + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Swamp9
Forest8
Desert1
Gate1
Sorcery24
Arcane1
Artifact13
Equipment8
Book1
Phyrexian1
Wurm1
Creature9
Giant2
Phyrexian2
Zombie2
Assassin1
Avatar1
Azra1
Demon1
Elf1
Insect1
Minion1
Warrior1
Wurm1
Outlaws1
Party1
Instant9
Enchantment8
Aura3
Planeswalker1
Sorin1
Legends6
Historic19
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game