COMMANDER · DECK
Artifact/Enchantment Matters
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
17 cardsArtifact
13 cardsSorcery
4 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·18 CARDS·$46.38
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Creature
7 cardsEnchantment
4 cardsArtifact
1 cardInstant
2 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic17
Basic15
Island10
Swamp5
Plains4
Gate3
Golem1
Artifact29
Construct5
Golem5
Myr2
Bird1
Fox1
Phyrexian1
Scarecrow1
Thopter1
Creature25
Construct5
Golem5
Bird4
Human4
Artificer3
Wizard3
Myr2
Faerie1
Fox1
Phyrexian1
Rogue1
Scarecrow1
Soldier1
Thopter1
Vedalken1
Warlock1
Outlaws2
Party4
Enchantment19
Aura5
Curse1
Human1
Wizard1
Instant10
Sorcery4
Legends5
Historic33
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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