MetaMox
COMMANDER · DECK

Potluck Inniaz

Bracket 3 · Upgraded
2020-06-30
Inniaz, the Gale Force
187 CARDS (LIMIT 100)
DECK $
$470.54
MYTHIC
10
RARE
78
UNCOMMON
58
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN186 CARDS

Planeswalker

2 cards

Creature

76 cards
NAMECOSTPRICE

Enchantment

31 cards
NAMECOSTPRICE

Artifact

14 cards

Sorcery

11 cards

Instant

17 cards

Land

6 cards
MAYBE2 CARDS

Enchantment

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$338.70
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Planeswalker

1 cards

Creature

21 cards

Enchantment

15 cards

Artifact

8 cards

Sorcery

4 cards

Instant

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Archetype of Imagination + Magus of the Moat: locks the table
  • Archetype of Imagination + Stormtide Leviathan: locks the table
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
CURVE
10131282333414155206+
COLOR
W: 107.5 pipsU: 103 pipsC: 328 pips
TYPES
Creature77
Human14
Bird13
Wizard12
Spirit10
Faerie6
Angel5
Rogue5
Sphinx5
Elemental4
Artificer3
Construct3
Drake3
Monk3
Cat2
Djinn2
Knight2
Archon1
Cleric1
Dinosaur1
Giant1
Golem1
Horse1
Illusion1
Incarnation1
Lammasu1
Leviathan1
Merfolk1
Moonfolk1
Mutant1
Noble1
Pegasus1
Phyrexian1
Pirate1
Serpent1
Shapeshifter1
Soldier1
Outlaws6
Party18
Land35
Nonbasic5
Basic30
Plains30
Enchantment33
Aura4
Human1
Wizard1
Artifact20
Construct3
Equipment3
Elemental1
Golem1
Horse1
Vehicle1
Instant17
Sorcery11
Planeswalker2
Dovin1
Tezzeret1
Legends16
Historic34
LAND PROBABILITY
35 LANDS · 186 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 445.1%
TURN 578.2%
TURN 692.9%
TURN 798.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
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