COMMANDER · DECK
treasure
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
12 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·30 CARDS·$182.27
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Creature
12 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
5 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Human8
Dragon5
Dwarf3
Shaman3
Vampire3
Warlock3
Warrior3
Cleric2
Devil2
Elf2
Rogue2
Tiefling2
Zombie2
Adventure1
Barbarian1
Bard1
Citizen1
Elemental1
Giant1
Goblin1
Horror1
Knight1
Lizard1
Ogre1
Phyrexian1
Pirate1
Shade1
Wall1
Wizard1
Wurm1
Outlaws6
Party8
Land35
Nonbasic12
Basic23
Mountain16
Swamp13
Sorcery12
Artifact10
Equipment1
Wall1
Instant9
Adventure1
Knight1
Zombie1
Enchantment5
Class1
Human1
Warrior1
Legends8
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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