COMMANDER · DECK
Feldon's Foundry
Bracket 4 · Optimized2020-04-08
DECK $
$338.63
MYTHIC
20
RARE
30
UNCOMMON
17
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
11 cardsCreature
22 cardsEnchantment
2 cardsArtifact
19 cardsSorcery
8 cardsInstant
1 cardsLand
20 cardsMONEY CARDS·37 CARDS·$247.79
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Planeswalker
4 cardsCreature
12 cardsEnchantment
1 cardsArtifact
13 cardsSorcery
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast: mass land denial
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Mountain19
Artifact24
Construct1
Dragon1
Equipment1
Golem1
Phyrexian1
Wurm1
Creature23
Dragon8
Human5
Artificer3
Wizard3
Goblin2
God2
Shaman2
Boar1
Construct1
Dinosaur1
Elder1
Elemental1
Golem1
Minotaur1
Nightmare1
Phyrexian1
Warrior1
Wurm1
Zombie1
Party4
Planeswalker11
Chandra6
Daretti1
Jaya1
Karn1
Sarkhan1
Ugin1
Sorcery8
Enchantment4
God1
Saga1
Instant1
Legends20
Historic42
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep