COMMANDER · DECK
Discard 2nd
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
20 cardsInstant
14 cardsLand
26 cardsMONEY CARDS·48 CARDS·$442.06
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Creature
11 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
11 cardsInstant
6 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Swamp11
Mountain7
Desert2
Sorcery20
Creature15
Demon2
Rogue2
Skeleton2
Wizard2
Cleric1
Dragon1
Elder1
Elemental1
Elf1
Elk1
Giant1
God1
Golem1
Human1
Phyrexian1
Praetor1
Specter1
Vampire1
Zombie1
Outlaws2
Party5
Instant14
Artifact10
Book1
Elk1
Golem1
Enchantment9
God1
Saga1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Lock
- Players can't draw cards
- Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 22 cards not in the pool
BANNED · 2
NOT IN THE POOL · 22
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