COMMANDER · DECK
Fantastic Combo (The Fantastic Four)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
13 cardsInstant
6 cardsLand
27 cardsMONEY CARDS·31 CARDS·$146.79
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Creature
6 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
4 cardsInstant
2 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Forest6
Island5
Mountain4
Plains4
Creature26
Human16
Hero15
Scientist4
Mutant2
Ally1
Artificer1
Avatar1
Bird1
Dragon1
Elder1
Golem1
Illusion1
Kree1
Noble1
Orc1
Ranger1
Robot1
Rogue1
Scout1
Shaman1
Soldier1
Warlock1
Wizard1
Outlaws2
Party2
Artifact13
Golem1
Robot1
Scout1
Sorcery13
Enchantment6
Aura1
Instant6
Legends22
Historic34
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
Comments · 0
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