MetaMox
COMMANDER · DECK

Oloro, Ageless Ascetic - Lifegain Matters

Bracket 4 · Optimized
2020-07-01
Oloro, Ageless Ascetic
DECK $
$2,872.70
MYTHIC
18
RARE
56
UNCOMMON
19
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

10 cards

Sorcery

4 cards

Instant

12 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·66 CARDS·$2,284.62
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Creature

22 cards

Enchantment

8 cards

Artifact

7 cards

Instant

9 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00911321231349566+
COLOR
W: 42 pipsU: 22 pipsB: 19 pipsC: 122 pips
TYPES
Land37
Nonbasic27
Basic10
Island11
Plains9
Swamp8
Lair1
Creature30
Human9
Cleric5
Vampire4
Soldier3
Cat2
God2
Knight2
Monk2
Spirit2
Warlock2
Advisor1
Ally1
Angel1
Beast1
Dog1
Dragon1
Elk1
Giant1
Golem1
Horse1
Rhino1
Rogue1
Shapeshifter1
Sphinx1
Vedalken1
Warrior1
Wizard1
Outlaws3
Party8
Artifact13
Book1
Elk1
Equipment1
Golem1
Knight1
Vedalken1
Instant12
Enchantment10
God2
Class1
Human1
Soldier1
Sorcery4
Legends8
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
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