COMMANDER · DECK
Entering the Junderdome
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
24 cardsMAYBE2 CARDS
Creature
1 cardArtifact
1 cardMONEY CARDS·47 CARDS·$238.92
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Creature
16 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic21
Basic17
Forest12
Mountain11
Swamp9
Planet1
Creature30
Human7
Dragon5
Elemental5
Zombie3
Cleric2
Demon2
Elder2
Elf2
Noble2
Plant2
Shaman2
Spirit2
Warrior2
Angel1
Beast1
Dinosaur1
Druid1
Eldrazi1
Goblin1
God1
Mercenary1
Nightmare1
Pirate1
Rhino1
Rogue1
Scout1
Skeleton1
Vampire1
Outlaws3
Party5
Enchantment14
Aura1
God1
Nightmare1
Room1
Sorcery9
Instant7
Artifact5
Equipment2
Legends16
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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