COMMANDER · DECK
Toxirill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
8 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·47 CARDS·$1,183.01
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Creature
17 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
3 cardsInstant
4 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic11
Basic22
Island13
Swamp12
Creature23
Human5
Horror3
Rogue3
Vampire3
Phyrexian2
Warrior2
Wizard2
Zombie2
Ally1
Angel1
Berserker1
Dauthi1
Demon1
Horse1
Illusion1
Ooze1
Pirate1
Shaman1
Shapeshifter1
Slug1
Spirit1
Thopter1
Tiefling1
Warlock1
Wurm1
Outlaws5
Party7
Artifact22
Horse1
Thopter1
Instant9
Enchantment8
Aura2
Sorcery8
Legends4
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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