MetaMox
COMMANDER · DECK
2022-04-14
Ognis, the Dragon's Lash
ONLY 98 CARDS
DECK $
$1,346.76
MYTHIC
16
RARE
58
UNCOMMON
22
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN97 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

10 cards

Sorcery

5 cards

Instant

6 cards

Land

30 cards
SIDEBOARD2 CARDS

Creature

2 cards
MONEY CARDS·75 CARDS·$1,063.86
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Creature

33 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

5 cards

Instant

1 card
NAMECOSTPRICE

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00611221931345566+
COLOR
B: 29 pipsR: 33 pipsG: 17 pipsC: 120 pips
TYPES
Land36
Nonbasic27
Basic9
Forest6
Mountain6
Swamp6
Saga1
Urza's1
Creature33
Human7
Artificer5
Dragon5
Warrior3
Dwarf2
Mercenary2
Pirate2
Squirrel2
Assembly-worker1
Bat1
Beast1
Berserker1
Bird1
Citizen1
Cleric1
Devil1
Drix1
Elder1
Elemental1
Elf1
Gremlin1
Hedgehog1
Horror1
Hydra1
Illusion1
Lizard1
Noble1
Orc1
Phyrexian1
Praetor1
Rogue1
Tiefling1
Toy1
Outlaws5
Party5
Artifact18
Assembly-worker1
Bird1
Equipment1
Illusion1
Toy1
Enchantment9
Saga1
Urza's1
Instant6
Sorcery5
Legends11
Historic29
LAND PROBABILITY
36 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.2%
TURN 661.5%
TURN 778.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite combat phases
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
  • Infinite combat phases
  • Infinite Treasure tokens
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite colored mana
  • Infinite sacrifice triggers
  • Infinite death triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite colored mana
  • Infinite sacrifice triggers
  • Infinite death triggers
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Infinite colored mana
  • Infinite death triggers
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite creature sacrifice triggers
  • Infinite Treasure tokens
  • Reduce the toughness of creatures opponents control to 0
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite Treasure tokens
  • Near-infinite combat phases
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Near-infinite Treasure tokens
  • Near-infinite artifact ETB
  • Near-infinite artifact LTB
  • Near-infinite artifact sacrifice triggers
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite combat phases
  • Infinite colored mana
  • Infinite combat damage
  • Infinite combat phases
  • Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
  • Infinite artifact ETB
  • Infinite artifact LTB
  • Infinite artifact sacrifice triggers
  • Infinite artifact tokens
  • Near-infinite Treasure tokens
  • Near-infinite artifact ETB
  • Near-infinite artifact LTB
  • Near-infinite artifact sacrifice triggers
  • Near-infinite colored mana
  • Near-infinite combat damage
  • Near-infinite combat phases
  • Infinite colored mana
  • Infinite combat phases
  • Infinite Treasure tokens
  • Infinite untap of creatures you control
  • Infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite combat damage to one opponent
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Group
Color
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