COMMANDER · DECK
Keep Up
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
10 cardsInstant
22 cardsLand
10 cardsMONEY CARDS·7 CARDS·$27.42
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Creature
1 cardEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic7
Basic31
Island13
Mountain9
Swamp9
Town1
Instant24
Lesson2
Adventure1
Equipment1
Human1
Wizard1
Creature11
Human9
Wizard4
Pirate2
Assassin1
Avatar1
Berserker1
Knight1
Ogre1
Shaman1
Spirit1
Warlock1
Outlaws4
Party4
Enchantment10
Aura2
Sorcery10
Lesson1
Artifact9
Equipment6
Adventure1
Legends7
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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