COMMANDER · DECK
Day/Night Wizards
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
8 cardsInstant
19 cardsLand
7 cardsMONEY CARDS·22 CARDS·$100.55
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Creature
8 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
6 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic5
Basic29
Mountain15
Island14
Creature28
Human13
Wizard12
Shaman4
Dragon2
Eldrazi2
Goblin2
Homunculus2
Pirate2
Shapeshifter2
Devil1
Dwarf1
Horror1
Insect1
Merfolk1
Nymph1
Phoenix1
Shark1
Outlaws2
Party12
Instant19
Sorcery8
Artifact7
Treasure1
Enchantment5
Aura1
Class1
Curse1
Nymph1
Legends6
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
Comments · 0
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