COMMANDER · DECK
Locust God
Bracket 4 · Optimized2020-04-09
DECK $
$690.14
MYTHIC
9
RARE
29
UNCOMMON
15
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
11 cardsInstant
15 cardsLand
11 cardsMONEY CARDS·57 CARDS·$544.38
Sign in to save your threshold.
Planeswalker
2 cardsCreature
9 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
8 cardsInstant
11 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island16
Mountain11
Artifact17
Book2
Artificer1
Equipment1
Vedalken1
Instant16
Creature15
Wizard8
Human4
God2
Merfolk2
Sphinx2
Vedalken2
Artificer1
Horror1
Phyrexian1
Praetor1
Squid1
Party8
Sorcery11
Enchantment8
God1
Planeswalker2
Dack1
Narset1
Legends9
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock