COMMANDER · DECK
Wall-e
COMMAND1 CARD
Creature
1 cardMAIN135 CARDS
Creature
68 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
5 cardsLand
19 cardsMONEY CARDS·23 CARDS·$68.89
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Creature
13 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature69
Wall40
Plant10
Human6
Spirit5
Shaman3
Druid2
Elf2
Illusion2
Monk2
Soldier2
Ally1
Bird1
Cat1
Dog1
Dragon1
Elder1
Eldrazi1
Fungus1
Gargoyle1
Giant1
Homunculus1
Horror1
Jellyfish1
Knight1
Rogue1
Shapeshifter1
Snake1
Werewolf1
Outlaws1
Party1
Land40
Nonbasic16
Basic24
Forest12
Plains7
Island5
Gate3
Artifact18
Wall12
Enchantment8
Saga2
Aura1
Sorcery8
Instant5
Legends2
Historic22
LAND PROBABILITY
40 LANDS · 135 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.1%
TURN 555.0%
TURN 676.8%
TURN 789.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
57 cards not in the pool
NOT IN THE POOL · 57
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