COMMANDER · DECK
Millicent & the spirit army
COMMAND1 CARD
Creature
1 cardMAIN82 CARDS
Creature
23 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
5 cardsLand
14 cardsSIDEBOARD18 CARDS
Planeswalker
1 cardCreature
11 cardsEnchantment
2 cardsSorcery
2 cardsInstant
2 cardsMAYBE17 CARDS
Creature
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·23 CARDS·$58.06
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Creature
9 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
1 cardInstant
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Plains13
Island12
Creature24
Spirit20
Cleric4
Soldier4
Human3
Angel1
Knight1
Pirate1
Rogue1
Shapeshifter1
Wizard1
Changeling1
Outlaws2
Party6
Artifact8
Enchantment7
Aura2
Instant5
Sorcery4
Legends2
Historic10
LAND PROBABILITY
35 LANDS · 82 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.2%
TURN 528.5%
TURN 648.7%
TURN 766.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
+ 1 CARD NOT IN PRECON
Comments · 0
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