MetaMox
COMMANDER · DECK
2021-08-18
Nekusar, the Mindrazer
DECK $
$568.83
MYTHIC
5
RARE
39
UNCOMMON
19
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

10 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

15 cards

Instant

17 cards

Land

11 cards
MONEY CARDS·59 CARDS·$438.08
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Creature

11 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

14 cards

Instant

13 cards

Land

3 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091172173949526+
COLOR
U: 35 pipsB: 21 pipsR: 18 pipsC: 104 pips
TYPES
Land35
Nonbasic8
Basic27
Island10
Mountain9
Swamp9
Instant17
Sorcery16
Avatar1
Artifact15
Book1
Equipment1
God1
Horror1
Phyrexian1
Creature11
Wizard5
Horror2
Human2
Zombie2
Avatar1
God1
Hag1
Phyrexian1
Spirit1
Vedalken1
Party5
Enchantment9
Hag1
Planeswalker1
Nixilis1
Legends6
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Group
Color
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