COMMANDER · DECK
Braids
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
5 cardsInstant
9 cardsLand
1 cardMONEY CARDS·22 CARDS·$132.06
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Creature
9 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Basic38
Island38
Creature28
Wizard6
Kraken4
Leviathan4
Eldrazi3
Human3
Shapeshifter3
Avatar1
Beast1
Cleric1
Crab1
Dinosaur1
Elder1
Elemental1
Giant1
Horror1
Illusion1
Merfolk1
Phyrexian1
Serpent1
Whale1
Party7
Artifact14
Book1
Leviathan1
Instant9
Enchantment8
Aura4
Human1
Wizard1
Sorcery5
Legends8
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't attack with most creatures
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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