MetaMox
COMMANDER · DECK
2022-04-30
Mr. Orfeo, the Boulder
DECK $
$256.69
MYTHIC
10
RARE
37
UNCOMMON
21
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

25 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

8 cards

Instant

9 cards

Land

17 cards
MAYBE2 CARDS

Creature

1 card

Sorcery

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411221939415556+
COLOR
B: 8 pipsR: 42 pipsG: 40 pipsC: 142 pips
TYPES
Land35
Nonbasic14
Basic21
Forest8
Mountain8
Swamp8
Creature26
Warrior8
Human5
Dinosaur3
Demon2
Dragon2
Elemental2
Lizard2
Troll2
Barbarian1
Bear1
Berserker1
Cleric1
Elder1
Elk1
Equipment1
Giant1
Gnoll1
Goblin1
Golem1
Hellion1
Horror1
Ogre1
Rhino1
Spirit1
Party9
Artifact13
Equipment6
Elk1
Golem1
Lizard1
Enchantment11
Aura2
Instant9
Sorcery8
Arcane1
Planeswalker1
Jeska1
Legends16
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Group
Color
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