COMMANDER · DECK
Nave satanica 67
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
29 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
13 cardsInstant
6 cardsLand
33 cardsMONEY CARDS·35 CARDS·$140.00
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Planeswalker
1 cardCreature
13 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic30
Basic12
Forest9
Mountain5
Swamp4
Cave1
Creature29
Elf7
Insect6
Shaman4
Druid3
Human3
Scout3
Snake3
Beast2
Warrior2
Ally1
Cleric1
Detective1
Dragon1
Dryad1
Elemental1
Frog1
God1
Horror1
Kavu1
Leviathan1
Monk1
Nightmare1
Noble1
Nymph1
Pilot1
Zombie1
Party3
Sorcery14
Instant6
Artifact5
Spacecraft1
Enchantment5
Aura1
Dryad1
Nymph1
Planeswalker1
Windgrace1
Legends14
Historic18
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite colored mana
- Infinite death triggers
- Infinite Food tokens
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifegain
- Infinite mana lands you control can produce
- Infinite landfall triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
+ 47 CARDS NOT IN PRECON
+ Assassin's Trophy+ Azusa, Lost but Seeking+ Bala Ged Recovery // Bala Ged Sanctuary+ Conduit of Worlds+ Dark Depths+ Dragonskull Summit+ Dryad of the Ilysian Grove+ Echoing Deeps+ Elvish Reclaimer+ Eternal Witness+ Exotic Orchard+ Explore+ Famished Worldsire+ Fog+ Glacial Chasm+ Golgari Rot Farm+ Gruul Turf+ Icetill Explorer+ Kenrith's Transformation+ Life from the Loam+ Lord Windgrace+ Lotus Cobra+ Lotus Field+ Marwyn, the Preserver+ Mina and Denn, Wildborn+ Rakdos Carnarium+ Rampant Growth+ Ramunap Excavator+ Retreat to Hagra+ Return of the Wildspeaker+ Rootbound Crag+ Sakura-Tribe Elder+ Savage Lands+ Scute Swarm+ Shifting Woodland+ Spelunking+ Spire Garden+ Sylvan Scrying+ Tannuk, Memorial Ensign+ Thespian's Stage+ Tireless Provisioner+ Toxic Deluge+ Twisted Landscape+ Undergrowth Stadium+ Valakut Exploration+ Woodland Cemetery+ Zuran Orb
- 43 PRECON CARDS NOT IN DECK
- Augur of Autumn- Beast Within- Binding the Old Gods- Cabaretti Courtyard- Canyon Slough- Centaur Vinecrasher- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Exploration Broodship- Festering Thicket- Formless Genesis- Groundskeeper- Hammer of Purphoros- Horizon Explorer- Infernal Grasp- Juri, Master of the Revue- Karplusan Forest- Loamcrafter Faun- Maestros Theater- Mayhem Devil- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Omnath, Locus of Rage- Pest Infestation- Planetary Annihilation- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Sheltered Thicket- Skyshroud Claim- Soul of Windgrace- Sprouting Goblin- Sulfurous Springs- Tear Asunder- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker
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