COMMANDER · DECK
the name of our act? the aristocrats
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
12 cardsArtifact
15 cardsSorcery
7 cardsInstant
11 cardsLand
15 cardsMONEY CARDS·38 CARDS·$187.40
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Creature
8 cardsEnchantment
8 cardsArtifact
7 cardsInstant
9 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Plains14
Swamp12
Demon1
Creature20
Human6
Cleric3
Soldier3
Advisor2
Knight2
Spirit2
Vampire2
Zombie2
Adventure1
Ally1
Angel1
Demon1
Elk1
God1
Golem1
Kor1
Phyrexian1
Thrull1
Wizard1
Party4
Artifact17
Equipment2
Elk1
Golem1
Enchantment15
God1
Instant12
Adventure1
Knight1
Zombie1
Sorcery7
Legends12
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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