COMMANDER · DECK
Charix, the Raging Isle
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
12 cardsArtifact
23 cardsSorcery
4 cardsInstant
16 cardsLand
10 cardsMAYBE15 CARDS
Enchantment
2 cardsArtifact
7 cardsSorcery
1 cardInstant
3 cardsCard
1 cardLand
1 cardMONEY CARDS·45 CARDS·$282.33
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Creature
3 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
2 cardsInstant
12 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Island26
Artifact27
Equipment13
Book1
Construct1
Golem1
Myr1
Thopter1
Instant17
Enchantment12
Aura10
Creature11
Human2
Wizard2
Bird1
Construct1
Crab1
Eldrazi1
Golem1
Leviathan1
Merfolk1
Myr1
Octopus1
Rogue1
Spellshaper1
Thopter1
Outlaws1
Party3
Sorcery4
Legends6
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
Comments · 0
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