COMMANDER · DECK
Merkfolks (VII)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·51 CARDS·$1,993.83
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Creature
16 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature33
Merfolk29
Wizard10
Rogue4
Warrior4
Noble2
Shaman2
Soldier2
Elf1
God1
Horror1
Human1
Mercenary1
Phyrexian1
Scout1
Spirit1
Outlaws5
Party18
Land33
Nonbasic17
Basic16
Island14
Forest6
Sorcery11
Arcane1
Instant9
Artifact8
Enchantment6
Aura1
Merfolk1
Legends10
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
No bracket · Banned
1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
2 banned cards, 30 cards not in the pool
BANNED · 2
NOT IN THE POOL · 30
Comments · 0
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