COMMANDER · DECK
Turn that 1/1 into god
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
5 cardsInstant
8 cardsLand
7 cardsMONEY CARDS·11 CARDS·$34.76
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Creature
2 cardsEnchantment
5 cardsArtifact
1 cardSorcery
2 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Plains20
Swamp15
Creature25
Cleric5
Human5
Spirit5
Advisor2
Angel2
Snake2
Warlock2
Adventure1
Bat1
Bird1
Centaur1
Construct1
Dwarf1
Elemental1
Fox1
Gith1
Inkling1
Knight1
Kor1
Leech1
Monk1
Ninja1
Zombie1
Outlaws2
Party5
Enchantment21
Aura10
Background2
Spirit2
Elemental1
Room1
Zombie1
Artifact10
Equipment2
Construct1
Lhurgoyf1
Instant9
Adventure1
Snake1
Sorcery5
Legends8
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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