COMMANDER · DECK
No Command Zone
Bracket 4 · Optimized@FilthyActs · 2025-03-31
DECK $
$715.07
MYTHIC
10
RARE
45
UNCOMMON
21
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
2 cardsInstant
14 cardsLand
23 cardsMONEY CARDS·52 CARDS·$559.52
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Creature
15 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
2 cardsInstant
7 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic20
Basic19
Plains13
Island8
Swamp7
Creature22
Human8
Advisor4
Cleric4
Soldier4
Spirit3
Archon2
Vampire2
Beast1
Cat1
Construct1
Giant1
Glimmer1
Halfling1
Knight1
Monk1
Octopus1
Peasant1
Rhino1
Snake1
Wall1
Party4
Enchantment14
Glimmer1
Snake1
Instant14
Artifact11
Book1
Construct1
Sorcery2
Legends10
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Win the game
+ 71 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Aetherize+ Alhammarret's Archive+ Anguished Unmaking+ Approach of the Second Sun+ Arcane Signet+ Archon of Absolution+ Authority of the Consuls+ Baird, Steward of Argive+ Beacon of Immortality+ Blazing Archon+ Bloodthirsty Conqueror+ Bojuka Bog+ Boon Reflection+ Cosmos Elixir+ Counterspell+ Demonic Tutor+ Deserted Beach+ Dimir Aqueduct+ Enduring Tenacity+ Enlightened Tutor+ Exquisite Blood+ Felidar Sovereign+ Ghostly Prison+ Glacial Fortress+ Godless Shrine+ Grand Abolisher+ Grand Arbiter Augustin IV+ Hallowed Fountain+ Heliod's Intervention+ Hissing Miasma+ Inkshield+ Isolated Chapel+ Kambal, Consul of Allocation+ Karlov of the Ghost Council+ Labyrinth of Skophos+ Maze of Ith+ Mortify+ Myrel, Shield of Argive+ No Mercy+ Norn's Annex+ Orbs of Warding+ Painful Quandary+ Path to Exile+ Prairie Stream+ Propaganda+ Queza, Augur of Agonies+ Raffine's Tower+ Reliquary Tower+ Revenge of Ravens+ Rhox Faithmender+ Rhystic Study+ Riot Control+ Sea of Clouds+ Selfless Squire+ Shattered Sanctum+ Silent Arbiter+ Solitary Confinement+ Soul Warden+ Soul's Attendant+ Sphere of Safety+ Sphinx's Revelation+ Swords to Plowshares+ Teferi's Protection+ Temple of Silence+ The Gaffer+ Vault of Champions+ Venser's Journal+ Vito, Thorn of the Dusk Rose+ Void Rend+ Windborn Muse
- 66 PRECON CARDS NOT IN DECK
- Act of Authority- Ajani's Pridemate- Augury Adept- Azorius Guildgate- Azorius Herald- Barren Moor- Brilliant Plan- Cradle of Vitality- Curse of Inertia- Curse of Shallow Graves- Curse of the Forsaken- Darksteel Mutation- Death Grasp- Deep Analysis- Dimir Guildgate- Disciple of Griselbrand- Diviner Spirit- Divinity of Pride- Dromar's Charm- Esper Panorama- Evolving Wilds- Famine- Filigree Angel- Greed- Hooded Horror- Jwar Isle Refuge- Kongming, "Sleeping Dragon"- Lim-Dûl's Vault- Lonely Sandbar- Marrow Bats- Myr Battlesphere- Nevinyrral's Disk- Nihil Spellbomb- Obelisk of Esper- Opal Palace- Order of Succession- Orzhov Guildgate- Phyrexian Delver- Phyrexian Gargantua- Phyrexian Reclamation- Raven Familiar- Razor Hippogriff- Reckless Spite- Rupture Spire- Serene Master- Serra Avatar- Sharding Sphinx- Sharuum the Hegemon- Sphinx of the Steel Wind- Spinal Embrace- Springjack Pasture- Stormscape Battlemage- Sun Droplet- Survival Cache- Swiftfoot Boots- Sydri, Galvanic Genius- Temple of the False God- Tempt with Immortality- Thopter Foundry- Tidal Force- Tidehollow Strix- Tower Gargoyle- Toxic Deluge- Transguild Promenade- Vizkopa Guildmage- Well of Lost Dreams