COMMANDER · DECK
Jared, Am I doing this Right?
Bracket 4 · Optimized@Lcojoker · 2025-03-03
DECK $
$858.02
MYTHIC
15
RARE
46
UNCOMMON
17
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
8 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·66 CARDS·$677.07
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Creature
21 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
8 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Maralen of the Mornsong + Opposition Agent: locks the table
- Rings of Brighthearth + Basalt Monolith: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Basalt Monolith + Forsaken Monument — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 38 cards not in the pool
BANNED · 2
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Swamp18
Urza's4
Gate1
Mine1
Power-plant1
Saga1
Tower1
Creature28
Eldrazi22
Drone3
Horror2
Rogue2
Demon1
Elf1
Golem1
Human1
Shapeshifter1
Thopter1
Wizard1
Changeling1
Outlaws2
Party3
Artifact17
Equipment2
Golem1
Shapeshifter1
Thopter1
Instant8
Eldrazi2
Sorcery8
Eldrazi2
Enchantment6
Eldrazi2
Aura1
Saga1
Urza's1
Legends15
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite damageNear-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite creature sacrifice triggers
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