COMMANDER · DECK
Zur the Prison Deck
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
41 cardsArtifact
12 cardsSorcery
4 cardsInstant
13 cardsLand
25 cardsMONEY CARDS·61 CARDS·$3,213.09
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Creature
2 cardsEnchantment
23 cardsArtifact
4 cardsSorcery
3 cardsInstant
12 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment42
Aura18
Class1
Eldrazi1
Spirit1
Land25
Nonbasic19
Basic6
Island8
Plains8
Swamp7
Instant13
Artifact12
Creature5
Human3
Wizard3
Bird1
Druid1
Spirit1
Party3
Sorcery4
Legends2
Historic14
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 4
mass land denial
- Mass Land Denial
- Players skip their untap steps
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Players can't draw more than one card per turn
- Players shuffle their hands into their libraries during each draw step
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 32 cards not in the pool
BANNED · 4
NOT IN THE POOL · 32
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