COMMANDER · DECK
Life/Gain
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
12 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·32 CARDS·$85.09
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Creature
9 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic8
Basic24
Forest15
Swamp10
Creature28
Vampire11
Druid8
Human5
Elf4
Shaman3
Citizen2
Cleric2
Plant2
Rogue2
Ally1
Antelope1
Avatar1
Beast1
Dinosaur1
Dryad1
Halfling1
Insect1
Nightmare1
Noble1
Troll1
Wall1
Warlock1
Wizard1
Outlaws3
Party5
Sorcery12
Arcane1
Lesson1
Artifact11
Book1
Enchantment10
Citizen1
Class1
Human1
Instant8
Legends4
Historic14
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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