COMMANDER · DECK
Shirei
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
6 cardsInstant
7 cardsLand
3 cardsMONEY CARDS·13 CARDS·$60.50
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Creature
6 cardsEnchantment
1 cardArtifact
2 cardsSorcery
1 cardInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Human9
Vampire5
Phyrexian4
Wizard4
Horror3
Myr3
Shaman3
Zombie3
Cleric2
Construct2
Elf2
Spirit2
Thopter2
Thrull2
Ally1
Assassin1
Goblin1
Imp1
Jackal1
Knight1
Minion1
Noble1
Nymph1
Rat1
Rebel1
Rogue1
Scorpion1
Skeleton1
Soldier1
Wall1
Warrior1
Outlaws2
Party8
Land36
Nonbasic2
Basic34
Swamp35
Artifact14
Myr3
Construct2
Phyrexian2
Thopter2
Equipment1
Wall1
Instant7
Sorcery6
Enchantment5
Aura2
Nymph1
Legends3
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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