COMMANDER · DECK
Hazezon, Desert Power
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
1 cardSorcery
16 cardsInstant
9 cardsLand
27 cardsMAYBE6 CARDS
Creature
3 cardsEnchantment
1 cardArtifact
1 cardSorcery
1 cardMONEY CARDS·23 CARDS·$69.43
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Creature
9 cardsEnchantment
4 cardsArtifact
1 cardSorcery
5 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Desert16
Forest7
Mountain5
Plains4
Creature24
Elf7
Human7
Warrior7
Druid3
Cleric2
Devil2
Soldier2
Ally1
Cat1
Citizen1
Demon1
Elemental1
Halfling1
Insect1
Lizard1
Merfolk1
Minotaur1
Monk1
Ranger1
Scout1
Shaman1
Snake1
Wizard1
Party10
Sorcery16
Enchantment11
Class1
Druid1
Saga1
Snake1
Instant9
Artifact1
Legends11
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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