MetaMox
COMMANDER · DECK
@GremlinBucket · 2023-11-26
Brion Stoutarm
DECK $
$100.51
MYTHIC
4
RARE
35
UNCOMMON
24
COMMON
37
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

24 cards

Enchantment

2 cards

Artifact

14 cards

Sorcery

7 cards

Instant

15 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
004116213313465106+
COLOR
W: 29.5 pipsR: 40.5 pipsC: 152 pips
TYPES
Land37
Nonbasic13
Basic24
Mountain15
Plains11
Gate1
Creature25
Human6
Avatar4
Giant3
Warrior3
Angel2
Dwarf2
Elemental2
Soldier2
Artificer1
Berserker1
Cleric1
Dog1
Elk1
Gnome1
Golem1
Knight1
Pirate1
Rabbit1
Shaman1
Shapeshifter1
Spirit1
Unicorn1
Wizard1
Changeling1
Outlaws1
Party5
Artifact16
Equipment2
Elk1
Food1
Golem1
Instant15
Sorcery7
Enchantment3
Human1
Saga1
Soldier1
Legends5
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Group
Color
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