COMMANDER · DECK
Allies
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
9 cardsArtifact
1 cardSorcery
7 cardsInstant
10 cardsLand
26 cardsMONEY CARDS·9 CARDS·$28.95
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Creature
3 cardsEnchantment
3 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Ally35
Human17
Kor7
Elf6
Warrior6
Soldier5
Rogue4
Shaman4
Cleric3
Wizard3
Berserker2
Goblin2
Knight2
Merfolk2
Scout2
Vampire2
Archer1
Artificer1
Assassin1
Bard1
Druid1
Elemental1
Ranger1
Outlaws5
Party16
Land36
Nonbasic21
Basic15
Forest4
Mountain4
Plains4
Swamp4
Island3
Instant10
Rogue1
Enchantment9
Aura3
Sorcery7
Artifact1
Treasure1
Legends1
Historic2
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
56 cards not in the pool
NOT IN THE POOL · 56
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