MetaMox
COMMANDER · DECK

My Masterpiece

Bracket 3 · Upgraded
2020-11-05
DECK $
$458.23
MYTHIC
6
RARE
43
UNCOMMON
22
COMMON
29
COMMAND1 CARD
MAIN99 CARDS

Creature

17 cards

Enchantment

8 cards

Artifact

18 cards

Sorcery

7 cards

Instant

14 cards

Land

20 cards
MONEY CARDS·54 CARDS·$354.69
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Creature

11 cards

Enchantment

8 cards

Artifact

13 cards

Sorcery

4 cards

Instant

10 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Guilty Conscience + Spiteful Sliver: early arguably two-card combo, for four mana or less, pieces included
  • Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
  • Guilty Conscience + Boros Reckoner: early arguably two-card combo, for four mana or less, pieces included
  • and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
10121152163748556+
COLOR
W: 28 pipsR: 37 pipsC: 127 pips
TYPES
Land35
Nonbasic18
Basic17
Mountain12
Plains7
Artifact20
Equipment9
Book1
Construct1
Golem1
Creature18
Elemental3
Human3
Angel2
Goblin2
Advisor1
Artificer1
Beast1
Boar1
Construct1
Dwarf1
Giant1
Golem1
Knight1
Kor1
Minotaur1
Shaman1
Sliver1
Soldier1
Spirit1
Wizard1
Party1
Instant14
Enchantment8
Aura2
Sorcery7
Legends5
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Near-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damageDraw the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damageDraw the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Draw the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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