COMMANDER · DECK
Brion Strongarm
Bracket 4 · Optimized@alyxtried · 2025-03-15
110 CARDS (LIMIT 100)
DECK $
$839.53
MYTHIC
13
RARE
40
UNCOMMON
23
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN109 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
11 cardsArtifact
23 cardsSorcery
6 cardsInstant
7 cardsLand
10 cardsMONEY CARDS·38 CARDS·$652.19
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Creature
9 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- Brion Stoutarm + Soul of Eternity: early two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gratuitous Violence: early arguably two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Brion Stoutarm + Soul of Eternity — Bracket 4, early two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gratuitous Violence — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gisela, Blade of Goldnight — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + City on Fire — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Fiery Emancipation — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Dictate of the Twin Gods — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Furnace of Rath — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic8
Basic27
Mountain15
Plains14
Creature27
Elemental6
Angel4
Avatar4
Giant4
Human4
Warrior4
Soldier2
Artificer1
Berserker1
Construct1
Devil1
Dragon1
Golem1
Insect1
Ox1
Pirate1
Shapeshifter1
Spirit1
Changeling1
Outlaws1
Party4
Artifact25
Equipment5
Construct1
Dragon1
Golem1
Enchantment11
Aura1
Instant7
Sorcery6
Planeswalker1
Nahiri1
Legends12
Historic34
LAND PROBABILITY
35 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.6%
TURN 549.8%
TURN 672.3%
TURN 786.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite lifegainTarget opponent loses the gameNear-infinite damage to one opponent
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game