MetaMox
COMMANDER · DECK
2021-12-29
DECK $
$292.00
MYTHIC
5
RARE
24
UNCOMMON
26
COMMON
47
COMMAND2 CARDS

Creature

2 cards
MAIN98 CARDS

Creature

22 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

9 cards

Instant

10 cards

Land

8 cards
MAYBE5 CARDS

Creature

2 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00131162163545596+
COLOR
B: 38 pipsG: 34 pipsC: 126 pips
TYPES
Land34
Nonbasic6
Basic28
Swamp15
Forest13
Creature24
Elf5
Druid3
Human3
Assassin2
Unicorn2
Warrior2
Wizard2
Azra1
Beast1
Cat1
Demon1
Eldrazi1
Giant1
Gorgon1
Nightmare1
Ooze1
Orc1
Pirate1
Rat1
Rogue1
Shaman1
Snake1
Spirit1
Troll1
Zombie1
Outlaws4
Party5
Artifact17
Equipment11
Instant11
Sorcery9
Enchantment8
Aura3
Class1
Gorgon1
Unicorn1
Legends7
Historic23
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Group
Color
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