COMMANDER · DECK
Esix, complete bullshit
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
19 cardsInstant
7 cardsLand
15 cardsMONEY CARDS·38 CARDS·$391.42
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Creature
9 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
10 cardsInstant
3 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Forest13
Island13
Creature27
Elf5
Human5
Druid4
Wizard4
Shaman3
Beast2
Elemental2
Insect2
Merfolk2
Boar1
Construct1
Dragon1
Drone1
Eldrazi1
Fractal1
Fungus1
Golem1
Myr1
Pirate1
Rogue1
Scout1
Shapeshifter1
Snake1
Turtle1
Outlaws2
Party5
Sorcery19
Arcane1
Eldrazi1
Artifact9
Construct1
Golem1
Myr1
Vehicle1
Instant7
Enchantment6
Legends6
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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