COMMANDER · DECK
Tornis, Ever-Ascending - Custom Commander**
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
8 cardsInstant
13 cardsLand
8 cardsMONEY CARDS·20 CARDS·$136.77
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Creature
9 cardsArtifact
4 cardsSorcery
1 cardInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Island17
Plains17
Creature33
Bird10
Wizard9
Angel5
Human5
Spirit4
Elemental3
Sphinx3
Cat2
Scout2
Soldier2
Beast1
Demon1
Dragon1
Fish1
Gith1
Illusion1
Knight1
Monk1
Nightmare1
Phyrexian1
Tiefling1
Party9
Instant13
Artifact8
Equipment3
Angel1
Sorcery8
Enchantment4
Legends6
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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