COMMANDER · DECK
@bagungi · 2026-07-14
DECK $
$494.47
MYTHIC
8
RARE
31
UNCOMMON
18
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
20 cardsArtifact
12 cardsSorcery
7 cardsInstant
4 cardsLand
5 cardsMONEY CARDS·37 CARDS·$380.50
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Creature
11 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
3 cardsInstant
1 cardLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Demonic Pact + Blim, Comedic Genius: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Demonic Pact + Blim, Comedic Genius — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 33 cards not in the pool
BANNED · 1
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land41
Nonbasic3
Basic38
Mountain19
Swamp19
Enchantment20
Aura11
Curse11
Artifact16
Equipment6
Construct2
Book1
Elemental1
Golem1
Creature16
Demon5
Phyrexian3
Construct2
Minion2
Vampire2
Astartes1
Beast1
Berserker1
Elemental1
Golem1
Human1
Imp1
Noble1
Rogue1
Outlaws1
Party1
Sorcery7
Instant4
Legends4
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Target opponent loses the game at the beginning of their next upkeep
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