COMMANDER · DECK
Faerie Power
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
8 cardsInstant
6 cardsLand
17 cardsMONEY CARDS·38 CARDS·$312.44
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Creature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
3 cardsInstant
3 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island11
Plains8
Swamp7
Creature26
Faerie19
Wizard8
Rogue4
Knight2
Shapeshifter2
Soldier2
Adventure1
Angel1
Human1
Noble1
Pegasus1
Sphinx1
Vedalken1
Warlock1
Changeling1
Outlaws5
Party12
Artifact15
Equipment3
Knight1
Shapeshifter1
Vedalken1
Enchantment12
Aura2
Faerie1
Sorcery8
Rogue1
Instant7
Adventure1
Faerie1
Rogue1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
Comments · 0
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