COMMANDER · DECK
Merfolk Commander
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
6 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·40 CARDS·$226.62
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Creature
12 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
3 cardsInstant
5 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Island14
Forest10
Creature33
Merfolk31
Wizard9
Scout4
Rogue3
Shaman3
Warrior3
Noble2
Soldier2
Druid1
God1
Horror1
Human1
Mercenary1
Mutant1
Outlaws4
Party15
Artifact9
Enchantment8
Merfolk1
Instant8
Sorcery6
Arcane1
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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